Add nodes for all decays possible from the given node and all of its children.
709 uint32_t n_unstable = 0;
710 double sqrts_minus_masses = sqrts;
711 for (
const ParticleTypePtr ptype : node.state_) {
712 if (!ptype->is_stable()) {
715 sqrts_minus_masses -= ptype->mass();
718 n_unstable != 0 ? 1. /
static_cast<double>(n_unstable) : 1.;
720 for (
const ParticleTypePtr ptype : node.state_) {
721 if (!ptype->is_stable()) {
722 const double sqrts_decay = sqrts_minus_masses + ptype->mass();
723 for (
const auto& decay : ptype->decay_modes().decay_mode_list()) {
727 double final_state_mass = 0.;
728 for (
const auto&
p : decay->particle_types()) {
729 final_state_mass +=
p->mass();
731 if (final_state_mass > sqrts_decay) {
735 ParticleTypePtrList parts;
737 auto& new_node = node.add_action(name, norm * decay->weight(), {ptype},
static void add_decays(Node &node, double sqrts)
Add nodes for all decays possible from the given node and all of its children.
static std::string make_decay_name(const std::string &res_name, const DecayBranchPtr &decay, ParticleTypePtrList &final_state)
Generate name for decay and update final state.