#include "smash/scatteractionsfinder.h"#include <algorithm>#include <map>#include <vector>#include "smash/constants.h"#include "smash/cxx14compat.h"#include "smash/decaymodes.h"#include "smash/logging.h"#include "smash/scatteraction.h"#include "smash/scatteractionmulti.h"#include "smash/scatteractionphoton.h"#include "smash/stringfunctions.h"Go to the source code of this file.
Classes | |
| struct | smash::FinalStateCrossSection | 
| Represent a final-state cross section.  More... | |
| struct | smash::decaytree::Node | 
| Node of a decay tree, representing a possible action (2-to-2 or 1-to-2).  More... | |
Namespaces | |
| smash | |
| smash::decaytree | |
Functions | |
| static std::string | smash::decaytree::make_decay_name (const std::string &res_name, const DecayBranchPtr &decay, ParticleTypePtrList &final_state) | 
| Generate name for decay and update final state.  More... | |
| static void | smash::decaytree::add_decays (Node &node, double sqrts) | 
| Add nodes for all decays possible from the given node and all of its children.  More... | |
| static void | smash::deduplicate (std::vector< FinalStateCrossSection > &final_state_xs) | 
| Deduplicate the final-state cross sections by summing.  More... | |
Variables | |
| static constexpr int | smash::LFindScatter = LogArea::FindScatter::id |