#include <stdexcept>
#include <utility>
#include <vector>
#include "lattice.h"
#include "particles.h"
#include "pauliblocking.h"
#include "potentials.h"
#include "processbranch.h"
#include "random.h"
Go to the source code of this file.
Classes | |
class | smash::Action |
Action is the base class for a generic process that takes a number of incoming particles and transforms them into any number of outgoing particles. More... | |
class | smash::Action::InvalidResonanceFormation |
Thrown for example when ScatterAction is called to perform with a wrong number of final-state particles or when the energy is too low to produce the resonance. More... | |
class | smash::Action::StochasticBelowEnergyThreshold |
Exception for a temporary bugfix for when multiparticle interactions do not have the necessary energy to create the final state. More... | |
Namespaces | |
smash | |
Functions | |
std::vector< ActionPtr > & | smash::operator+= (std::vector< ActionPtr > &lhs, std::vector< ActionPtr > &&rhs) |
Append vector of action pointers. More... | |
std::ostream & | smash::operator<< (std::ostream &out, const ActionPtr &action) |
Convenience: dereferences the ActionPtr to Action. More... | |
std::ostream & | smash::operator<< (std::ostream &out, const ActionList &actions) |
Writes multiple actions to the out stream. More... | |
Variables | |
static constexpr int | smash::LAction = LogArea::Action::id |