Version: SMASH-3.1
smash::decaytree Namespace Reference

Classes

struct  Node
 Node of a decay tree, representing a possible action (2-to-2 or 1-to-2). More...
 

Functions

static std::string make_decay_name (const std::string &res_name, const DecayBranchPtr &decay, ParticleTypePtrList &final_state)
 Generate name for decay and update final state. More...
 
static void add_decays (Node &node, double sqrts)
 Add nodes for all decays possible from the given node and all of its children. More...
 

Function Documentation

◆ make_decay_name()

static std::string smash::decaytree::make_decay_name ( const std::string &  res_name,
const DecayBranchPtr &  decay,
ParticleTypePtrList &  final_state 
)
static

Generate name for decay and update final state.

Parameters
[in]res_nameName of resonance.
[in]decayDecay branch.
[out]final_stateFinal state of decay.
Returns
Name of decay.

Definition at line 841 of file scatteractionsfinder.cc.

843  {
844  std::stringstream name;
845  name << "[" << res_name << "->";
846  for (const auto& p : decay->particle_types()) {
847  name << p->name();
848  final_state.push_back(p);
849  }
850  name << "]";
851  return name.str();
852 }
constexpr int p
Proton.

◆ add_decays()

static void smash::decaytree::add_decays ( Node node,
double  sqrts 
)
static

Add nodes for all decays possible from the given node and all of its children.

Parameters
nodeStarting node.
[in]sqrtscenter-of-mass energy.

Definition at line 861 of file scatteractionsfinder.cc.

861  {
862  // If there is more than one unstable particle in the current state, then
863  // there will be redundant paths in the decay tree, corresponding to
864  // reorderings of the decays. To avoid double counting, we normalize by the
865  // number of possible decay orderings. Normalizing by the number of unstable
866  // particles recursively corresponds to normalizing by the factorial that
867  // gives the number of reorderings.
868  //
869  // Ideally, the redundant paths should never be added to the decay tree, but
870  // we never have more than two redundant paths, so it probably does not
871  // matter much.
872  uint32_t n_unstable = 0;
873  double sqrts_minus_masses = sqrts;
874  for (const ParticleTypePtr ptype : node.state_) {
875  if (!ptype->is_stable()) {
876  n_unstable += 1;
877  }
878  sqrts_minus_masses -= ptype->mass();
879  }
880  const double norm =
881  n_unstable != 0 ? 1. / static_cast<double>(n_unstable) : 1.;
882 
883  for (const ParticleTypePtr ptype : node.state_) {
884  if (!ptype->is_stable()) {
885  const double sqrts_decay = sqrts_minus_masses + ptype->mass();
886  bool can_decay = false;
887  for (const auto& decay : ptype->decay_modes().decay_mode_list()) {
888  // Make sure to skip kinematically impossible decays.
889  // In principle, we would have to integrate over the mass of the
890  // resonance, but as an approximation we just assume it at its pole.
891  double final_state_mass = 0.;
892  for (const auto& p : decay->particle_types()) {
893  final_state_mass += p->mass();
894  }
895  if (final_state_mass > sqrts_decay) {
896  continue;
897  }
898  can_decay = true;
899 
900  ParticleTypePtrList parts;
901  const auto name = make_decay_name(ptype->name(), decay, parts);
902  auto& new_node = node.add_action(name, norm * decay->weight(), {ptype},
903  std::move(parts));
904  add_decays(new_node, sqrts_decay);
905  }
906  if (!can_decay) {
907  // Remove final-state cross sections with resonances that cannot
908  // decay due to our "mass = pole mass" approximation.
909  node.weight_ = 0;
910  return;
911  }
912  }
913  }
914 }
static std::string make_decay_name(const std::string &res_name, const DecayBranchPtr &decay, ParticleTypePtrList &final_state)
Generate name for decay and update final state.
static void add_decays(Node &node, double sqrts)
Add nodes for all decays possible from the given node and all of its children.