Version: SMASH-3.0
smash::decaytree Namespace Reference

Classes

struct  Node
 Node of a decay tree, representing a possible action (2-to-2 or 1-to-2). More...
 

Functions

static std::string make_decay_name (const std::string &res_name, const DecayBranchPtr &decay, ParticleTypePtrList &final_state)
 Generate name for decay and update final state. More...
 
static void add_decays (Node &node, double sqrts)
 Add nodes for all decays possible from the given node and all of its children. More...
 

Function Documentation

◆ make_decay_name()

static std::string smash::decaytree::make_decay_name ( const std::string &  res_name,
const DecayBranchPtr &  decay,
ParticleTypePtrList &  final_state 
)
static

Generate name for decay and update final state.

Parameters
[in]res_nameName of resonance.
[in]decayDecay branch.
[out]final_stateFinal state of decay.
Returns
Name of decay.

Definition at line 797 of file scatteractionsfinder.cc.

799  {
800  std::stringstream name;
801  name << "[" << res_name << "->";
802  for (const auto& p : decay->particle_types()) {
803  name << p->name();
804  final_state.push_back(p);
805  }
806  name << "]";
807  return name.str();
808 }
constexpr int p
Proton.

◆ add_decays()

static void smash::decaytree::add_decays ( Node node,
double  sqrts 
)
static

Add nodes for all decays possible from the given node and all of its children.

Parameters
nodeStarting node.
[in]sqrtscenter-of-mass energy.

Definition at line 817 of file scatteractionsfinder.cc.

817  {
818  // If there is more than one unstable particle in the current state, then
819  // there will be redundant paths in the decay tree, corresponding to
820  // reorderings of the decays. To avoid double counting, we normalize by the
821  // number of possible decay orderings. Normalizing by the number of unstable
822  // particles recursively corresponds to normalizing by the factorial that
823  // gives the number of reorderings.
824  //
825  // Ideally, the redundant paths should never be added to the decay tree, but
826  // we never have more than two redundant paths, so it probably does not
827  // matter much.
828  uint32_t n_unstable = 0;
829  double sqrts_minus_masses = sqrts;
830  for (const ParticleTypePtr ptype : node.state_) {
831  if (!ptype->is_stable()) {
832  n_unstable += 1;
833  }
834  sqrts_minus_masses -= ptype->mass();
835  }
836  const double norm =
837  n_unstable != 0 ? 1. / static_cast<double>(n_unstable) : 1.;
838 
839  for (const ParticleTypePtr ptype : node.state_) {
840  if (!ptype->is_stable()) {
841  const double sqrts_decay = sqrts_minus_masses + ptype->mass();
842  bool can_decay = false;
843  for (const auto& decay : ptype->decay_modes().decay_mode_list()) {
844  // Make sure to skip kinematically impossible decays.
845  // In principle, we would have to integrate over the mass of the
846  // resonance, but as an approximation we just assume it at its pole.
847  double final_state_mass = 0.;
848  for (const auto& p : decay->particle_types()) {
849  final_state_mass += p->mass();
850  }
851  if (final_state_mass > sqrts_decay) {
852  continue;
853  }
854  can_decay = true;
855 
856  ParticleTypePtrList parts;
857  const auto name = make_decay_name(ptype->name(), decay, parts);
858  auto& new_node = node.add_action(name, norm * decay->weight(), {ptype},
859  std::move(parts));
860  add_decays(new_node, sqrts_decay);
861  }
862  if (!can_decay) {
863  // Remove final-state cross sections with resonances that cannot
864  // decay due to our "mass = pole mass" approximation.
865  node.weight_ = 0;
866  return;
867  }
868  }
869  }
870 }
static std::string make_decay_name(const std::string &res_name, const DecayBranchPtr &decay, ParticleTypePtrList &final_state)
Generate name for decay and update final state.
static void add_decays(Node &node, double sqrts)
Add nodes for all decays possible from the given node and all of its children.